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Vidya without the Gay


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>Game has weapons that wear out & need constant repair or replacement

Why do game developers display such dumbness? Don't they realize that we're just going to switch to a game where weapons DON'T wear out and need repairing as often as your grandfather goes to the bathroom?
Replies: >>875 >>939 >>942
>>873 (OP) 
Yeh appart from it existing in minecraft I find it so annoying. In breath of the wild I would almost never use my cool weapons unless I had a duplicate of them because I didnt want to lose it lol.
>muh elemental spears
Replies: >>939
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>be me in ToTK
>fam eneimes for 2/3 the game
>save up powerful horns/claws/etc
>have literally my entire inventory save 2 shitty swords I rotate stacking high dmg
>do one (1) coliseum
>it was the Lynels
>BREAK EVERY SINGLE WEAPON IN INVINTORY
>ON FIVE (5) ENEIMIES
>have to come back when I grinded more inventory slots so I could 2 swords per enemy.
This is just ab-fucking-surd. Made me want to get a mod, then I realized it's console shit.
Replies: >>878
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>>877
Oh my god that sounds so ASS
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>>873 (OP) 
to be fair this can be a good mechanic when implemented in the right game because the player has to think carefully not to spam randomly weapons and hope for the best, mostly in rpg
i don't think it would be a good thing in TES GOW or dark souls

>>875
ressources are too abundant in minecraft for this to be a problem, especially when you factor in enchants
if anything it makes the game less boring after you get full diamond gear
>>873 (OP) 
I don't mind weapon durability. It's when they prevent me from upgrading my weapons to massively decrease it and/or not offering unique weapons and options to remove it permanently when advanced enough. MGS V and Peacewalker did a good version of this with suppressors.
in dark cloud it's possible to lose multiple hours of gametime on your high level weapon you upgraded just because of a durability fail. Awful mechanic
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