finish_him.webm
[Hide] (794.2KB, 460x410, 00:11) >>873 (OP)
to be fair this can be a good mechanic when implemented in the right game because the player has to think carefully not to spam randomly weapons and hope for the best, mostly in rpg
i don't think it would be a good thing in TES GOW or dark souls
>>875
ressources are too abundant in minecraft for this to be a problem, especially when you factor in enchants
if anything it makes the game less boring after you get full diamond gear