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Vidya without the Gay


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i built this nice looking bridge
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aww, the windows in the mountain base in your third pic remind me of my very first world! my brother and I made a giant window on a huge mountain face sort of like what you have here, just replace the bridge with a wider and deeper enclosing valley with a big lake instead of a river. I first played minecraft on 1.7.2 beta. You have a really comfy place there. I wish I still had that world or any pics of it. I actually spent the past two weeks playing for the first time in like 7/8 years. I'll upload some pics of what I've been doing later.  for now, look! I build bridge too!
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cozy landscape, this is only one of several bases strung throughout the world interconnected with a minecart system I'm working on webbing through the entire world.
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>>949
yeah i love building inside mountains because i don't have to worry about it looking nice outside as much. I also have a minecart going to my mines and plan on expanding it so it leads to a nearby port I plan on building soon. Your bridge gives me an idea as well: a hanging bridge over my valley, I don't have anything built up there yet but when I do I will defiinitely connect it like that
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I guess im not a free man since i only play FPS games sometimes. Neither games like Minecraft nor RTS games. My sould is empty and i have no creative freedom. I truly feel like a nigger sometimes with low attention spam.
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>>952
wouldn't hurt trying it out. The cool thing about Minecraft is that you can really play it however the fuck you want. 
it really isn't an objective based game outside of the objectives you make for yourself. 
If you see a mountain and want to climb it, that's the objective. want to blow it up,tunnel through, or flatten it? that's the objective. whatever, you don't even have to build much if you don't want to, you can just explore and live nomadically or pastorally. the game is as much about survival as it is creativity.
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MAAN the fuck? there were like 8 of these.

>/gamerule doinsomnia false
there's a lot of trannyshit to fix in numinecraft
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>>954
honestly what microsoft is doing to mc is murder. 
https://sectionalismnotes.substack.com/p/minecraft

most of the recent updates are shit, useless mechanics to justify useless items. lot of it is obviously just pandering to gurl gamerz
>pink trees that look like strawberry wafers 
>useless bees flying around
>big frendly ghasts that also do nothing but fly around, you can ride them but they move like 5 blocks an hour and you can never reach them to mount because they fly so high. you can't even shoot fireballs from them.
> new monster is just a retextured zombie, but they don't burn during the day so they're a totally new mob :^)
>flying monsters that numojang must have playtested for five minutes before rolling out. they don't go away unless you go to sleep, no more lit up bases at night.
>203582.3q new uninspired songs by a pedotroon that are intentionally coded to out play c419's music.
>pro blm, pro child mutilation spash texts
>they made steve brown
>my cracked launcher makes me play as a nigger.
the only saving grace is that caves and world generation is much much cooler and intricate. you can keep mining and use one underground base as headquartersw, build it out and there's still tons of new cave. I remember caves in beta were generally smaller and further apart.
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I built the main storeroom underneath two ponds that irrigate the crops above. pretty cool, I connected them both with a glassed off tunnel. you can see the fish I put swimming by when you're under there.
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you can see my three settlements on the big evil map. they're already interconnected with a deep minecart system. my goal is many access points across the world and eventually, to an ancient nether portal I came across way out north, which I'll then tunnel through the nether to quickly reach far lands and new biomes. so far the only biomes I've seen outside of my little desert savanna are jungles, forests, and plains. I want to get to a snowy land and make a stone keep on a mountain. all the railways will connect with each other and at every node, a control panel with levers to set your destination.
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an obsidian outpost, I have several of these, I have several but this is the biggest one. I made the tunnels go deep. It was really fun blasting them out and sending ores and stone back to base with the carts
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Sand quarry and a creeper farm for tnt production.
it crunches about a whole double chest of gunpowder If I leave it overnight. I have infinite tnt for tunneling.
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built greenhouses on the hill in front of my base, I will try turning that dirt bridge into a hanging one. also check out my scorching cellar, the redstone is to prevent fires from spreading, i imagine in lore it could be powdered pigman blood because they're immune to fire
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>>952
The things you don't do are the things you don't get better at, simple as.
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couldn't get the suspension bridge to look good so i went with a normal one
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>>954
Kek i got killed by these the first time, lucky me I was right next to my base and bed.
I don't mind them now that I know how to avoid them, although it doesn't always work out

>be mining in deepslate
>find zombie villager with cool skin that I want to add to my village
>trap him in some blocks, look around for zombie/skel dungeons in hopes of getting a name tag
>periodically check on the zombie
>he despawned
>run to my base, get a name tag and continue mining
>the moment I get back a zombillager with the same skin appears
>trap him, name him
>improvise a water elevator with soul sand to lift him to the surface
>wait for night time so he doesn't burn in the sun
>night falls, push him into the water elevator
>mobs fucking everywhere, go on a rampage to secure a route while the zombie is trying to eat my brains
>reach the village, trap the zombie with dirt blocks to protect against the impending sunrise
>fucking fantoms kill me by surprise
>respawn in bed OK NOW IM DONE, we'll cure the zombie and-
>get impaled by drowned
I may have lost some gear but I managed to brew a potion and cure the zombie, now he's happily working as an armorer in my village. With insane discounts too !
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Love vidya and minecraft, but have too much work to do and I'm spending my free-time on other outlets,  this thread is nice cause I can spend s minimal amount of time and vicariously live through your playthroughs thanks!

looks comfy.
>>955
Does anyone have a link to downloading an offline version of "old" minecraft? I'd download  it just to have, jewsoft has ruined the official versions for me.
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awesome terrain generation and the spider swarm, there were 7 spiders above me and they scared the shit out of me because i dug into the ground for the night and dug out once i saw light outside without paying attention. I actually jumped in my chair LOL

>>967
betacraft is the go-to for old versions and doesn't need an account to play
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>Go dark for a couple days
>come back to an active thread full of based chud comradery

hell yea.

Been working on the transport system all day. I'll upload better pics once I figure every thing out. pretty much, I want to be able to control the destination from every stop in my minecart system. Doing this requires a tedious arrangement of XOR gates, one array per switch point (two so far) and as many gates in that array as are stops that control that switch. So far I have 3 stops excluding the main control room, and two switch points that lead you to these stops.  (2 arrays, 3 gates in each)

It's not complicated logic but it took forever to figure out in minecraft kek. I got it down pretty good now, so adding onto the system wont be too hard... well, I don't want to add any more gates to the 6 I already have... so I'll have design a new more efficient layout for the future stops, and configure it to sort of lock in to the specific clunky design I originally mocked up which ended up becoming permanent. I'll have to use the same logic, but I'll have layout of the the gates and control rooms designed to a more efficient form for easier access.

>>961
I like it, the lava basement you got. I don't think fire spreads to chests though so you're probably good with the fire protection. I never thought to use redstone dust to prevent fires, I'll check that mechanic out later. might be fun for some custom map fuckery.
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See this room with the two gates (2b and 2c) is miles away from the first (2a) one in the array... it's not a huge deal because that first gate takes the input from two points really close by to it, but overall it's really cluttery as you can see in the third picture in the post above this one..

last two pics are the old main control room configuration, and its guts, respectively. I had to do away with directional arrow signs in favor of indicator lights. the way the redstone is set up makes it so that the position of which state the lever activates changes depending on the states of all the other levers in the array... so whatever, indicator lights are cooler anyway but sooooo fucking gay to wire up.

>>967
It's been like a decade since I knew how to do this lol, but I'm sure you can just torrent an old version of mc, idk how launchers work with all this new stuff but you used to be able to just download any of the random countless cracked launchers out there then download the jar file for the version you want from the mc wiki. all the jar files for 99% of past versions are free to download there.  you should just be able to drop it into the versions mc folder in appdata and and play (It used to be really basic and straightforward, just a mc exe that launches the jar file directly iirc)

It was kinda a pain getting the nu minecraft version working, but I was able to find a working cracked sk launcher torrent that lets you update the game and all... just can't seem to change my skin. It used to be so easy, just had to replace the png file in the appdata folder, but all the files are hashed and shit now, and if you delete the tranny tracks the launcher just redownloads them for ya :^).

 idk how any of that works anymore, gonna have to back into IT shit.. I wanna make mods and resource packs to de troon and refine chudcraft to my liking.
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>>968
yeah I've been having spooks with this cursed world too. the cinematic horror of this little shit speeding up the mine shaft from the depths could never be recreated with just a screencap. he spawned in a tiny little hidden pocket in the deepslate layer, with a 1x1 hole for him to escape from and one diamond in the center. Also one of those niggermen chimped out on me in the mushroom farm, I'm usually good at KILLING NIGGERMEN but this one was elusive in the DARK caverns.. he harassed me for over half an hour teleporting in and out at random intervals wherever he could fit, sneak attacking with no warning within these fucking back room looking ass rooms I built. he got away with it like they all tend to do.


I love certain things about every era of minecraft's terrain generation, from the isolated, uncanny and liminal worlds of classic to infdev, the schizo crazy random noise generated world absurdities in alpha-beta, the wide open oceans in the more recent versions from the mid 2010s and of course, to the the hyper realistic terrain they have going on now. I feel like some of the realism has negated the crazy randomness the alpha-beta era could come up with though. they should never compromise the classic wild minecraft terrain feeling in pursuit of whatever new "improvements" are conjured up, I can see why and how it could happen, but minecraft needs to stay feeling like minecraft. I remember stupid shit like 10 block wide deserts between snowy plains and shit lol. 

you can kinda see in my map a few posts ago that the world has a chunk error where I updated from 1.15 to 1.21, it did a good job at linking the bodies of water to rivers. it looks so weird, I live in a little peninsula of savanna encased in a small square desert entirely surrounded by dense jungle and forest at the chunk boundaries with some hills and mountains to the west. newly updated chunks in a world that's been updated to a new version with new generation used to have very sharp and defined cut off points. now it blends them sort of smoothly, but still creates a noticeable boundary.
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>>965
I haven't really done much with villages yet. I trade with some of the farmers for emeralds to buy wood and junk from wandering traders but that's about it. I like how they've come along sine 1.8 beta, but they should have been wayy more advanced by now for how long it's been. Remember the minecolony mod, where you can create villages with an economy and specialized workers that actually work? that was in beta and honestly was a lot more fun than villages ever were. I want to do something with the myriad of villages I've come across, maybe expand them and create an entire ancient empire with city states like Athens or something.
How can I join? Can I run this on linux? Do I have to sign up with my passport and a DNA swab like steam requires?
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>>969
nigga this is insane!
I wouldn't be able to pull this even in fucking creative

>>970
>just can't seem to change my skin
I don't know which launcher you use, but if you can install mods and APIs, I personally use the Tailor mode which depends on the Fabric API. It can even work online if the other users have it installed.

>>973
On linux I personally use PollyMC which downloads the game for you, it allows quickly switching between versions and users (nicknames, accounts, even """offline"""" accounts which means not paid Minecraft lel)
Here's a quick example https://files.catbox.moe/ms6mfi.webm
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>>971
>I remember stupid shit like 10 block wide deserts between snowy plains and shit lol.
i hated that
which is why i play on large biomes
i much prefer the current terrain generation, annd although it lacks the crazy surprises of the alpha, the diversity of biomes makes up for it
i really love the old growth biomes with the jutting mossy boulders
the large trees
im not a fan of the fallen trees but eh

>>977
managed to make pollymc work on linux
although i do not like the hassle of creating an instance and accounts and all of that just to play minecraft
i had to try several "packs" (i assume they are the equivalent of mods) that supposedly remove any music that isn't c418 before finding one that actually works
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