>>505
Character look is a mixed bag. Some of them look substantially better, some look pretty terrible. Kinda like OG Oblivion.
The game looks really good in outdoor areas. I run an extensive Skyrim SE modlist (400+ mods) and I'd say that the out-the-box Oblivion Remaster looks about on par, with maybe slightly better interior lighting, but noticeably worse character sculpting/texturing. It's obvious that Bethesda attempted to integrate the "look" of some of the most popular Skyrim ENB, foliage and lighting overhauls for Skyrim SE in TES IV R.
I wouldn't say it looks "bland", unless you mean "generic arboreal fantasy set in a European woodland". A lot of redditcucks bitched that the game wasn't "green" enough for them, but it looks green enough for me, especially during rainstorms -- maybe even too green.
It runs well (stable 120 FPS at 2k w/Radeon 6900 XT, 150+ FPS at 2k w/Radeon 7900 XT, Ryzen 9 5950x on both systems) but has some chop when rendering large outdoor areas. The big problem is that reliable crashes occur when using the quicksave/quickload functions -- that's a major issue. My game crashed three times in two hours earlier today while quickloading.
By far the biggest issue is the way the difficulty slider has been changed. Instead of doing custom multipliers for damage dealt/taken, you're now locked to one of five difficulties: Novice, Apprentice, Adept, Expert, Master. As a person who *always* plays games on the highest difficulty, and who was used to playing Skyrim on Master back in 2011, I was pissed by how fucking AWFUL the difficulty levels are. Master gives enemies x5 damage, and multiplies your damage by 0.2, FLOOR DIVIDING all of your damage. The result? You will be dealing 1 (one) point of damage per attack for the first THIRD of the game, and dying in one hit. Even Expert is x0.6 dealt, x3.0 taken, meaning you'll be doing 1 (one) fucking point of damage per swing for like... the first ten levels. Not much better.
I wasn't expecting anything at all with this remaster, but my wife bought it for me so she could watch me play it. Surprisingly, I'm enjoying it quite a lot. Take that how you will.
Also, (and I hate to admit this) mods will fix basically everything. EnaiSiaion has already stated that TES IV R is sufficiently well done enough for him to begin extensively modding it, which means players can expect the gameplay mechanics to be *significantly* deeper, sleeker, and more varied in the future.