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Discussion
Bethesda does not make good games anymore.
Replies: >>349
>>146 (OP) 
i'm looking forward to trying it, kind of reminds me of how I felt waiting for the original game to release. That being said if they fuck up the fantasy bloomy color pallet i'm gonna be pissed.
>>146 (OP) 
It's getting a remake?
A Daggerfall remake makes more sense
Replies: >>197
>>146 (OP) 
Is it out ?! I will buy it
>>146 (OP) 
The question is whether they learned that randomly spawning gates/dragons is fucking dogshit and ruins the games by trivializing a fun mechanic. They should just have a dozen fixed spawn locations/dragons for oblivion/skyrim respectively and focus on making them actually fun and diverse.
Replies: >>175
>>174
Haha. There's two choices:
• avoid the main quest to prevent gate spawns
• finish the main quest

If you avoid it, I think it's better because all of the good quests are outside of the main quest. You end up being a good when doing the main quest though.
If you complete the main quest first, you might be a little weak. You could pair it with the completion of one guild's quests.

Thinking back, one of the game's weak points was you can become a god with every stat maxed long before getting anywhere near 100% completion. Choosing a class only matters in the early game.
Replies: >>176
>>175
>You end up being a good when doing the main quest though.
god
How long until it's available on Xbox
Replies: >>278
This thread takes me back. I remember now that if you installed a basic set of mods, you could play a "remastered" Oblivion right now. The mods fixed so many bugs and weird annoyances that they were 100% necessary.

If this remaster doesn't include those basic fixes or doesn't allow you to install old mods, there's no point unless this is a remake with a new engine and everything.
>>146 (OP) 
Waiting on skyblivion. Have been for a bit. The devs are cool
Replies: >>223
Bump
>>146 (OP) 
Do they keep the mods working? Would be great if they do.
Replies: >>194 >>222
>>190
I'm not sure
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>>162
>>146 (OP) 
recently found out that elder scrolls 2 was free and downloaded it last night

haven't played it yet. anything i should know before I get into it?
Replies: >>560 >>562
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>120gb file size
jeetcode detected
>modern bethesda
going to be stripped of features

if you are excited for this you might be retarded
Replies: >>224
>>190
Probably not lets be honest. They couldnt even do that for any of the fallout games.
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>>180
>waiting on skyblivion
waiting for skyblivion reminds me of the quote "soccer is the future sport of america... and it always will be."
Replies: >>250
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>>221
<120gb file size
>jeetcode detected
Saaar you will still redeem saaar
>>146 (OP) 
cringe. Those fags are supposed to be working on es6. Is this just testing the waters after they fucked up space fallout as bad as they did?
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>>146 (OP) 
Starfield flopped and they need money to get them out of that hole. They're 3 for 3 for flops so far.
This is the company that made Shattered Space.
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>>223
>>"soccer is the future sport of america... and it always will be."
Reveal stream in 1 hour.
> it's actually out
WUT
Does it include Shivering Isles?
All dlc. Including horse armour!
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I'm probably gonna go nord, make him look like a nordic alien and go warrior build.
>>177
It's available now
>>146 (OP) 
Did they change anything mechanic wise or is it just a remaster?
Replies: >>280 >>286
>>279
They did change some of the combat, I'm not sure what else.
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Based
Replies: >>284
>>282
dangerously furry
Replies: >>285
>>284
Khajit Pajeet
>>279
They changed the leveling system to be more like skyrim and added sprinting.
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>no mod support
>no discount for current owners of prior version
honestly, you can't write this stuff sometimes...
Replies: >>299 >>346
>>146 (OP) 
>https://youtu.be/kk5cymSWmqo
>https://youtu.be/kk5cymSWmqo
>https://youtu.be/kk5cymSWmqo
<https://youtu.be/kk5cymSWmqo
released!
Replies: >>299
>>290
>>298
I liked the part where the guy was fighting the the dungeon and when he blocked an attack his entire torso moved while his legs stayed perfectly still
They somehow made the npcs worse.
What the fuck happened to them uts like they overdosed on Starfield
>>290
Hahaha. I bought a 82 corvette direct from dealer sonny. You mean to tell me I can't get a discount on this here new model?
>>155
Bethesda did not make this
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>>346
your analogy is flawed.
but, please, continue to believe that you're smart. it must give you some sense of emotional comfort in these uncertain times.
Replies: >>358
l>>354
your intellegence is flawed
what >>346 said is smarter than you understand
Replies: >>360
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>>358
>>346
fine. i'll spoon-feed the two of you reality.

if you're a merchant, you want to keep selling to people who want to buy from you. the least amount of effort for the most amount of revenue. that's a fundamental aspect of economics.

suppose you have a stand in a marketplace and you sell umbrellas. not everyone wants an umbrella but some of them do. you begin to build a clientele; some people just buy more umbrellas than others.

these are your valued customers; people who not only enjoy buying umbrellas but also buy from YOU. you want to keep these customers. these customers can go elsewhere. they can buy a different brand of umbrella than what you sell. they can buy umbrellas from someone other than you.

sure, you can expend effort to entice new customers who have never bought an umbrellas before (or an umbrella from you). but that takes a lot of effort. your return on investment in getting new customers is always limited at best. what you want to do is maximize profit and you do that by always keeping your existing customers happy. happy customers recommend you to their family and friends ("hey, do you need an umbrella? i know a great guy...!"). new customers to your market stand makes you happy and you got them by keeping existing customers happy.

so it would absolutely be in that dealer's best interest to keep the customer who bought the 82 corvette. "sure, let's talk about a discount. how's 10% work for you?"

see? it's called capitalism. study it at some point. you might learn something. maybe there's a community college course you could take.
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>>360
your a idiot and an pseud
Replies: >>364
>>360
Something to consider though, especially for small markets like your local umbrella salesman, is it would not be good to sell all your umbrellas to a select few customers. 

It stagnates your customer base, and can easily lead to a spiraling loss as your main customers become satisfied, and other who previously wanted umbrellas but were unable to get them from you due to low stocks, are now unwilling to buy your umbrellas, or not without initial loss to rebuild trust. 

You see many retarded influencers not understand this principle when they go up to a food truck or try to buy everything from a small business, thinking they're helping, and not understanding they're why they're being told to fuck off.
Replies: >>364
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>>360
the one below 
>>363
is the reason you're the one below 
>>361
>>360
This kinda cutesy whiteboard story has nothing to do with anything, especially not car dealerships. The salesman who was there last time probably won't be there next time, neither will the finance manager, and the owner you never meet. Doesn't matter how many times you've bought a car before, they're going to sell the car for what they can get for it and they'll screw a regular customer over too if they can manage it without the customer walking. And even if they do burn that bridge, so what? There's always more customers. 

That's a boomer story about small community, high-trust relationships that don't actually exist anymore in America because boomers (and Greatest Gen) actively shredded them. Those kinds of word-of-mouth, high frequency local businesses are few in number these days. Most business is done by large companies who won't recognize any difference between a "loyal" customer and a new one.
>>146 (OP) 
Might pirate it in a few years if I literally have nothing else to do with my time.
>>146 (OP) 
I just bought it. Never played TES IV before, usually just Skyrim and Daggerfall.

So far it's a lot of fun. Definitely a bit janky, but it's drastically exceeded my expectations. Feels a lot closer to TES II than TES V, in my opinion.

Any recommendations for a spellblade? I'm running Altmer, sign of the Lady, rocking heavy armor, blades, and all of the schools of magick except for illusion.
Replies: >>462 >>480
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>>461
>I just bought it.
Replies: >>482
>>461
>recommendations
Return the game and make better decisions in future
Replies: >>482
>>462
Why would I pirate a copy? $60 dollars is nothing to me because I'm gainfully employed.

>>480
But I'm having fun, thoughbeit.
Replies: >>488
>>482
> $60 dollars is nothing
it's not about the money you retard
Replies: >>489
>>488
You could technically say it's in part about the money, since being a mindless pay piggie for shit companies only encourages them to continue producing slop """remasters""" like this
Replies: >>496
>>489
it reinforces their god named "money"
Any good so far?
>>346
If by “new model” you mean the exact same model with a slightly new interior and fresh paint job then yes I do deserve a discount
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I haven't played it (and never will) but this remaster is ultra giga slop it still runs on the Creation Engine but with Unreal to render the graphics or some shit so you get the Bethesda jank but with the hideous Unreal Engine 5 look, a lot of the character models look either just as bad as they did 19 years ago or in some cases worse and all the original games art direction and style is completely gone with the whole thing looking super bland, honestly at points it reminds me of Dragon Age The Veilguard or a mobile game ad or something. 

From what I have heard as well it also runs pretty bad for a lot of people and it weighs 120GB's for some fucking reason. They also removed the option to play as male or female instead it's body type 1 and 2.
Replies: >>507 >>523
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>>505
Character look is a mixed bag. Some of them look substantially better, some look pretty terrible. Kinda like OG Oblivion.

The game looks really good in outdoor areas. I run an extensive Skyrim SE modlist (400+ mods) and I'd say that the out-the-box Oblivion Remaster looks about on par, with maybe slightly better interior lighting, but noticeably worse character sculpting/texturing. It's obvious that Bethesda attempted to integrate the "look" of some of the most popular Skyrim ENB, foliage and lighting overhauls for Skyrim SE in TES IV R.

I wouldn't say it looks "bland", unless you mean "generic arboreal fantasy set in a European woodland". A lot of redditcucks bitched that the game wasn't "green" enough for them, but it looks green enough for me, especially during rainstorms -- maybe even too green.

It runs well (stable 120 FPS at 2k w/Radeon 6900 XT, 150+ FPS at 2k w/Radeon 7900 XT, Ryzen 9 5950x on both systems) but has some chop when rendering large outdoor areas. The big problem is that reliable crashes occur when using the quicksave/quickload functions -- that's a major issue. My game crashed three times in two hours earlier today while quickloading.

By far the biggest issue is the way the difficulty slider has been changed. Instead of doing custom multipliers for damage dealt/taken, you're now locked to one of five difficulties: Novice, Apprentice, Adept, Expert, Master. As a person who *always* plays games on the highest difficulty, and who was used to playing Skyrim on Master back in 2011, I was pissed by how fucking AWFUL the difficulty levels are. Master gives enemies x5 damage, and multiplies your damage by 0.2, FLOOR DIVIDING all of your damage. The result? You will be dealing 1 (one) point of damage per attack for the first THIRD of the game, and dying in one hit. Even Expert is x0.6 dealt, x3.0 taken, meaning you'll be doing 1 (one) fucking point of damage per swing for like... the first ten levels. Not much better.

I wasn't expecting anything at all with this remaster, but my wife bought it for me so she could watch me play it. Surprisingly, I'm enjoying it quite a lot. Take that how you will.

Also, (and I hate to admit this) mods will fix basically everything. EnaiSiaion has already stated that TES IV R is sufficiently well done enough for him to begin extensively modding it, which means players can expect the gameplay mechanics to be *significantly* deeper, sleeker, and more varied in the future.
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nexusisters...how we holding up
Replies: >>532
>>505
>Type 1 and Type 2. 

Wow, just wow!
>>146 (OP) 
I alwready own the anniversary and original version for the 360 and the shivering isles excpansion. I don;t buy the same game twice. Was it a good game? Fuck yeah. Do I keep buying the same thing over and over? Nope. I have silent hill 2 for the PS2 ad I'm not buying that again either
Replies: >>531
>>527
>anniversary and original version
>I don't buy the same game twice
Anon, I...
Replies: >>596
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>>521
Context? What was the content of this mod?

I'm assuming that this is a Cyberpunk Tranny Truck situation all over again, where a modder gives the community an option to remove poz from the game, and Nexus retaliated by banning the user/locking their content. Am I correct?

I'm now 20+ hours into TES IV R and aside from the Type 1/Type 2 idiocy, there isn't any additional poz in the game. Still, it'd be nice to grab a 1 mb mod to change it.

I'm also concerned that some of the books might have been altered. "The Real Berenziah" (y'know, the book series introduced in Daggerfall which goes into explicit detail about how Berenziah was a literal ultra whore that got publicly railed by a Khajiit in a tavern?) might have been altered to accommodate "modern sensibilities" -- several chapters are now "redacted by order of the Imperial Guard" or some shit. I didn't play OG Oblivion to the extent that I can remember whether or not those books were redacted in the original, but other autistic anons might.
Replies: >>533 >>554
>>532
I couldn't find the lusty argonian maid.
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>>532
All the niggers everywhere are tiresome. They aren't even redguard and to my understanding humanity derived from nords mixing with remnant elf pops. Where do you get niggers? Curse of Molag, experiment gone horribly wrong?
Replies: >>555 >>565
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>>554
y'know the race stats and abilities are kinda "racist" fyi, still are in the remaster. If that makes up for it.

Attributes
Male

+10 Strength and Endurance
-10 Intelligence, Willpower, and Personality
Female

+10 Endurance
-10 Intelligence and Willpower
Skills
+10 Blade, Blunt, and Athletics
+5 Light Armor, Heavy Armor, and Mercantile
Traits
Adrenaline Rush greater power (FormID 00047AE7). All of the following for 60 seconds on Self, once per day:
Fortify Agility 50 points
Fortify Endurance 50 points
Fortify Speed 50 points
Fortify Strength 50 points
Fortify Health 25 points
Redguard Disease Resistance ability (FormID 00047AE6): Resist Disease 75% on Self, constant
Redguard Poison Resistance ability (FormID 00047AE5): Resist Poison 75% on Self, constant
Replies: >>556
>>555
This is middle eastener. But Yokudans=Yakubian
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>removed firstperson sitting
>removed firstperson horseriding
>removed dodgeroll
>removed racial heights
>removed gender
>removed ability to strike bodies
>removed iconic Medieval painted world artstyle
>removed iconic NPC faces and appearances
>removed vampirism appearance changes

>can’t brew potions too quickly without crashing game
>can’t cast light spells in firstperson

>Skyrimized health regeneration
>Skyrimized HUD
>Skyrimized encumbrance
Replies: >>561 >>563
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>>198
a lot of dungeon crawling and stat based combat
are you playing it on Unity? If not I would only recommend that.
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>>559
>it's shit
I am not surprised, but I am disapointed
>>198
You need mods. I have 1,000+ hours in Unity Daggerfall and it's easily my favorite TES game, but you *need* some mods to make it enjoyable for a new player these days.

If you're going to play a wizard/mage, double the "need mods" fine print. Base game mages aren't "exponential" like in other RPGs of the era, but *asymptotic*. As in, you start out literally useless, worse than useless, absolute rapemeat for bats, rats, everything. You will continue to be dogshit (and I truly mean dogshit -- you probably won't even be able to cast a single spell successfully out of an entire magicka bar per day, much less kill anything with a spell) until you've advanced in the mage's guild. However, once you reach rank 6 with the mage's guild and unlock the enchanter, you can make ridiculously overpowered gear. Once you do that, congratulations, you're now a god amongst mortals, and can easily faceroll the entire game without even trying.

Don't do that. It's not fun. Going from dogshit to superhero ruins the game's sense of progression.

Instead download some gameplay mods which make your spell potency scale with skill, and permits your spells to always work on cast. This means that you'll still need to think about how to wisely use your magicka bar, but you can get some mileage (meagre as it might be early game) out of it to actually do some adventuring as an early-game spellcaster without having to open locks for the mage's guild for 20+ real-time hours before you're capable of doing anything.

Magic in Daggerfall is insanely good. The only system on par with it is probably Baldur's Gate I and Baldur's Gate II. It's depthy, permits customization, and gives a wizard options to do things that most modern developers have simply written off as "too likely to trivialize the game". You can fly, turn invisible, charm enemies, teleport, reflect incoming attacks, etc. Add in Penwick Papers, Mighty Magick and Skullduggery and you get even more options for basically every class you can think off. There really isn't anything else like it.

And if you're absolutely deadset on playing vanilla, just don't play a fucking pure spellcaster.
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>>559
>nitpick (and moddable)
>nitpick (and moddable)
>removed shitslop dodge with sidestep -- a massive improvement
You got me, racial height removal is retarded, but it's still moddable.
>renamed "male/female" in character creator with wokeshit. 5 kb downloadable mod fixes it instantly. Townsfolk still refer to you as "ma'am", "lady", and "sir" in correlation with character sex.
>???
>aesthetic nitpick, the game looks fucking amazing
>NPC faces look between janky dogshit (just like the SOVL OG!!!! or vastly, VASTLY better
>Altered vampire appearance change so that you don't like like an old, decrepit faggot and instead just a paler version of your character.
>peasant-tier PC problem
>fixed first patch
You got me. I don't remember the OG health regen mechanic, but without extensive enchantments/potion popping, health regen basically doesn't occur during combat.
>nitpick (and moddable)
Again, you got me. The weight of equipment is FUCKED in this game. I'm used to it because of Daggerfall, but this is definitely somehting 90% of the playerbase will mod as soon as one is available.

If you're deadset on negging the game, be my guest. I expected nothing from this game, didn't even buy it, but after 40+ hours of gameplay I can attest that it's easily the best game I've played this year. Minor post-processing tweaks and a reshade and you've got your blue/green technicolor fantasy palette back.
>>554
>all the niggers everywhere
I don't think they added any redguards/changed non-redguards to redguards. Redguards might be slightly darker now, but honestly there aren't that many Redguards in the game.

Also, Redguards aren't niggers, they're Redguards, and Redguards are pretty fucking based. If IRL niggers were like Redguards, niggers wouldn't really be niggers then... right?

Reds are also from Yokuda, not Atmora. I guess the idea is that they're a different remnant of man from the post-Elhnofey era or something.
Replies: >>594
> stable 120 FPS at 2k w/Radeon 6900 XT
< Runs like ass around 70fps in the wilderness on a 6950 XT, "stable" 120 using frame gen
Ok, it gets 120 in dungeons but it still has a weird habit of crashing if the save goes wrong or something. Reloading the previous one makes it work.
> A lot of redditcucks bitched that the game wasn't "green" enough for them
I've had to increase contrast and use some oversaturation setting on my monitor to get it to look close to how the original looks.
> I hate to admit this
Yeah, "no mod support" was misunderstood. The game supports mods, Bethesda will not support you if you break the game with mods.
>>565
Redguards are arab based. I'm talking about how there are nigger guards, nigger captains and so on that look nothing like the redguard.
>>531
>>anniversary and original version
>>I don't buy the same game twice
>Anon, I...
I got them together in a joblot
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I tried the xbox game pass for 1 dollar for 14 days
downloaded the game
...
I actually like it
People who say it looks like shit are just cunts.
It doesn't look the same but it doesn't look BAD. 
some of the faces are fucked up, the randomly put jeets and shit everywhere, but it's still Oblivion
I haven't found anything changed so much that I hate it.
(note: the horses are glitched as fuck)
The only real issue with it is that they didn't fix the difficulty slider.
Adept is too easy
Expert is way the fuck too hard, it can be done but I had to get to level 10 just to get through the first oblivion gate. And I had to skip the last two enemies for being too strong.
-
Anyways: It's good, because it's Oblivion. But... they should have done morrowind instead
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what the fucking fuck, this game hasn't been out a month
just pirated yesterday thinking it might have just enough mods now to make it fun but jesus christ I didn't expect anywhere near this
are they just somehow porting old mods or what
I just wanted to grab a few that looked interesting and go, lol, not spend a week trying to do a skyrim tier modbuild
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>however many years ago it was
>get Oblivion
>"your system does not meet the required minimums for vram"
>play it anyway
>like 20 fucking years later
>have system that blows that system to smithereens
>4g vram
>get Oblivion remastered
>"your system does not meet the minimum requirements for vram"
>play it anyway
and thus the cycle would continue forever, uninterrupted
I'm just thankful they didn't do the no mans sky bullshit where in everything but the gog version, you have to have steam to even enable the fucking controller
finally getting around to doing the mods, I was right many are straight ports of old mods
still got you using .esps and loot and shit
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