/v/ - Videogames

Vidya without the Gay


New Reply[×]
Name
Sage
Subject
Message
Files Max 5 files47.7MB total
Tegaki
Password
[New Reply]


moo2_selection.jpg
[Hide] (70.8KB, 480x360) Reverse
Moo2_colony_screen.jpg
[Hide] (291.6KB, 640x480) Reverse
Moo2_combat.jpg
[Hide] (170.3KB, 1280x720) Reverse
moo2_diplomacy.png
[Hide] (895.8KB, 900x679) Reverse
Moo2_screenshot.png
[Hide] (69.2KB, 640x480) Reverse
Welcome newfrens, who might have been oldfrens.

Anyone like Master of Orion II?
It's a grand strategy game, kind of a proto-Stellaris, from way back in the 90s when gameplay and depth mattered more than graphics and woke messaging. They don't make them like this anymore.

The best parts are that you can design your race and design your ships.

What's your Master Race?
What are your favorite tactics?
Replies: >>74 >>82
>>59 (OP) 
I remember playing this sometime ago rather briefly. i should revisit this.
Replies: >>80
Damn i played this a lot back in the day, now i don't remember crap besides how fast and fun the tech progression was. Peak ludo.

My only problem with MoO2 was how fast space was colonized, so  you wouldn't get much sense for the vastness of it like you'd expect in a proper 4X (like say, DWU), but in turn a single game was both fast and uncomplicated.

Almost always humans for me, because the other races are more fun to defeat than to play imo.
Replies: >>80 >>81
From when I was 12 to age 14 I played this on average 6 hours a day.
Replies: >>80
>>74
OP here. I paid $5 for it on GoGalaxy. Worked better than with Steam.

>>76
I played it more than I want to admit.

>>75
Yeah, early tech and early exploration was pretty sweet.

I usually played as Darlocks but modified them. This is because Darlocks are spymaxxed, plus their stealthy ships can get the jump on me. Worst neighbors to have. So I take them out of the game by "shapeshifting" into these annoying shapeshifters.
Always glad to see Humans because they are easy to steal from thanks to Democracy and they aren't usually aggressive when the AI plays them. 
I have a cheat program called COrion2 which I use to buff AI players because AI wasn't that great back then. Humans always get Creative and a few more buffs. Makes me even better neighbors (to steal from)!
>>75
I just wore Darlock skins. Actual race is usually Borg, an aquatic variant I call Solaris, also have some feudal warrior races I like.
brown.png
[Hide] (37.3KB, 432x348) Reverse
blue.png
[Hide] (37.9KB, 432x348) Reverse
orange.png
[Hide] (39KB, 432x348) Reverse
red.png
[Hide] (34.9KB, 432x348) Reverse
>>59 (OP) 
>Klackons Custom
>Lithivore & Creative.  only found out how OP Tolerant is recently 
>Brown
>What ever ship I needed at the time with Missiles 2X Shots
>Hit, Run, Retreat

I played that game too fucking much. Played it again recently and found out some "patch" messed with my custom race loadout and got pissed.
Replies: >>84 >>86
>>82
>2-shot missiles hit and run
Yup.

I played around a bit with one I called Zerg.
Unification, tolerant, +1 production, repulsive, IDK the others. 

One race that used to be my favorite that the patch ruined is Democracy, Creative, +2 research, repulsive, poor home world, -10 ground combat. 

Another was Feudal, Aquatic, High G, +2 production, large home world, repulsive, +50 growth. 
You can usually find some huge planet nearby and use it to spam colony ships like mad. Or just use your home world.
Replies: >>85
10681281-master-of-orion-ii-battle-at-antares-dos-research-completed.png
[Hide] (119.3KB, 640x480) Reverse
>>84
My biggest regert about being research heavy was you don't get to see the cool animation from capturing tech as much. I guess means i need to do a Zerg race like you suggested lol. That is by far the coolest race animation and art. Art for this game is hard to come by. How are you supposed to be able to rip images from the game files? A lot of what I can find are screenshots.
>https://3ln.org/posts/2011/master-of-orion-2-ship-images-by-color
this is where i found the ships by color
Replies: >>87
>>82
ship design is mega comfy, they did the same with starsector which is in my opinion a great roguelike spacegame.
Replies: >>96
3ee526381f82f9f6bc8241fb6bc0e4dc56708323691a5963ebbc277233e40d9a.png
[Hide] (171.1KB, 640x480) Reverse
mooii-science.png
[Hide] (150.2KB, 640x482) Reverse
mooii-leaders.png
[Hide] (131.7KB, 636x480) Reverse
OMoO_Antaran.png
[Hide] (94.7KB, 250x188) Reverse
>>85
Yeah there's some kino art and animations.
I like the kind of dimly lit, gritty, utilitarian feel to it, and the character art. 
I just found some of these leaders I never knew existed because I'm always repulsive.
My nephew is obsessed with Robot News Guy.

BTW I paid store price for Master of Orion III just because the backstory was so great, it's usually more of an afterthought so I figured they must have put a lot of effort into the game, but the game was a steaming turd. The lore probably came from one autist who wrote most of it in his spare time.
Replies: >>96
master-of-orion-ii-battle-at-antares_29.webp
[Hide] (57.6KB, 640x480) Reverse
1628264-master-of-orion-ii-battle-at-antares-windows-diplomacy.png
[Hide] (122.8KB, 640x480) Reverse
239031-master-of-orion-ii-battle-at-antares-screenshot-1389526441.jpg
[Hide] (65.9KB, 640x480) Reverse
1-441_Hydra_Battle_1_zpsaivzglwu-4084730731.png
[Hide] (364.5KB, 900x506) Reverse
>>86
>starsector
Dwarf Fortress:Rimworld::Starsector:X3: Reunion
I want to try playing it again, but I just keep getting filtered by my smooth brain and already having played to many games already.

>>87
>Robot News Guy
YES! That Shit was awesome! I really can't think of any other game that has news updates/cutscenes like that. It felt felt like Starship Troopers or Robocop. Sure it was mostly positive news for the Gnolam, but there was always a chance one of your planets just went from rich to ultra rich.

Fuck, MoO 3 felt so cluttered and excessive like STALKER GAMA. That is an exaggeration, but it felt very off, bright, and needlessly complicated. Maybe I was just a dumb kid, but yeah it sucked.

>Random internet screenshots
>Hope you can upload webp here
Replies: >>138 >>151
>>96
>Dwarf Fortress:Rimworld::Starsector:X3: Reunion
you have to keep at it.
also i'm too smoothbrain for dwarf fortress up until now as well. the trick is to keep at it until it sticks. it's how i got over the slog that is called CDDA with their control scheme hell.
i can vouch for each of these games, exception for dwarf fortress since i didn't play it.
Replies: >>151
Gnolam.jpg
[Hide] (8.9KB, 213x237) Reverse
>>138
Haven't played any of these.

>>96
>MoO3
Yeah, it was cluttered with stupid time wasting micro-managing clickthroughs, like having to renegotiate your trade treaties with every player every turn. A lot of the way empire management worked was complicated and didn't make sense.  At the same time, it seemed like very important parts of the game were missing.  There was some Antaran related great quest that you complete by just flinging battleships at it over time, the more you send, the more your chances improve.  The battleships would disappear and then some turns later you would get some benefit.  It was just stupid. IDK how the sequel to one of the best games ever turned out to be one of the worst games ever. 

Only good thing about that game was the oppress-o-meter.

>Gnolams
Pic related.
Couldn't get away with it these days.  Or all the shit talk about slavery, genocide, etc.
Replies: >>181
sinsofasolarempire_2a-3969461081.jpg
[Hide] (145.8KB, 1024x768) Reverse
>>151
Ever play Sin of a Solar Empire?
It is a simple enough game, I never played the expansions, with combat that is fun to watch. My favorite part is that you can navigate your ships on the Z-axis. I only found it useful for evading hostiles, but cool none the less.
It also has flagships that act as heroes like in Dota, when I hear Dota I think Warcraft 3 or the Starship Troopers map on Starcraft. One thing different about it is that it is real time and I don't remember if you can pause the game.
Replies: >>192 >>270
I'll say one more thing about MoO2 other than having played a fuck ton. One of the things that kept me from enjoying other space 4x that's, to my knowledge, unique to MoO2 is that MoO2 made colonizing and developing planets fun as fuck because you actually got to see progress on your planets by building new infrastructure. Every new structure constructed would show on the planet screen and look unique. In other games all you would see is a planetary view from outer space and all that would change by building a factory is seeing your production pips go from 3 to 4. MoO2 made it hell of a lot more immersive and no succeeding 4x managed to copy that particular mechanic. Mostly because the driver for the devs and the audience is autism and pretty pictures don't scratch their itch. For me however, all my autism aside, I always felt something lacking.

Damn shame, endless space in theory is a very pretty game with great artwork, but because of a lack of a planetary view it doesn't match up imo.
>>181
>My favorite part is that you can navigate your ships on the Z-axis. I only found it useful for evading hostiles, but cool none the less.
You should check out Homeworld in that case.
>>181
No, I haven't. Heard it was quite moddable though. Someone turned it into Halo.

MoO2 is good for modding. You probably could turn it into your favorite sci-fi universe, but you won't be able to edit the tech tree.

Has anyone played it online?
[New Reply]
17 replies | 20 files | 8 UIDs
Connecting...
Show Post Actions

Actions:

Captcha:

- news - rules - faq - contact -
- telegram - simplex - irc -
jschan 1.7.3