>>685 (OP)
Hi, amateur drawfag here. I can kinda draw stuff "good". Far from professional, but good enough to impress retarded normies.
1) Don't start with anime. Anime is a crutch because it relies on excessively reduced geometric SHAPES with additional SHAPES of color to give the illusion of FORM. At a *high* level of artistic ability, moving into an anime-style of drawing is fine, because advanced illustrators understand things like shadow and FORM and how to RENDER EFFECTIVELY without overworking an image. For newbies, drawing anime is a lot like trying to draw "abstract" art when you don't even understand the basics of composing a high-fidelity representation of what you see with your eyes. Drawing anime (especially if you aren't mixing it with anything else) refines your skillset around thinking about objects in two dimensions, and in a highly stylized, pseudo-abstracted manner.
If you insist on drawing anime-styled characters, do it as a "fun" exercise to get your hand moving an pass the time. Don't do it to "learn" drawing.
2) Drawing clothing is difficult, even more so if you don't understand how to draw the human body. Anime breaks a lot of anatomical rules, so again, stop drawing anime bodies. Study George Bridgman or one of the other masters of constructive anatomy for a couple months and get your basics down. THEN if you still want to weeb out, start drawing anime. The best thing to do is draw basic, featureless human forms with an emphasis on dynamism, perspective and proportions (three things that a lot of amateur anime weebs struggle with for years). THEN learn the basics of cloth laying and drapery, THEN apply your cloth layers and drapery to human forms.
You can use references once you understand the basic shapes of cloth layering to help you design clothing.
Also, I don't give a fuck what course you're taking, do this one instead:
https://www.youtube.com/playlist?list=PLf3dvAURflO-mJ-fbhWMBxs1pwX7zuhik
It's a solid college-level course on constructive anatomy that emphasizes basics, like FORM and PROPORTION, which you'll need to establish before moving to the clothed form. You'll learn to break away from the dogshit A-pose static, flat image you're assuredly being instructed to develop ad nauseum, and replace it with professional-grade instruction on drawing dynamic, realistically proportioned, geometrically sensible forms. It will also get you used to thinking about lines of motion, contour lines, form vs. shape, and all the other things you'll need to draw your uwu anime without looking like your work is ripped straight from DeviantArt.
tl;dr -- you're moving too fast and your approach is wrong. Stop drawing anime (for now, at least), stop drawing static poses, stop drawing characters floating in space, stop worrying about the clothed form because you don't even have the human form down yet. Learn the proportional human body in a setting, with lines of action/dynamism, THEN learn the basics of cloth and drapery, THEN combine the methods to construct clothed human forms.
Also, I'm taking your post in good faith, and providing a good faith response. If all you're interested in doing is shitting up the forum with loli, then you can go fuck yourself.
I'm willing to answer questions if you have any.